Interviews

Oakmont: An interview with Gil Hanse

With the 2025 US Open arriving at Oakmont, Richard Humphreys spoke with the architect, who renovated the course in 2023, about what to expect

Martin Ebert: Design journey

With a portfolio that includes eight of the ten Open venues, Mackenzie & Ebert occupies an enviable position in the golf design industry. Adam Lawrence spoke with principal Martin Ebert to learn how they got there

Designs for the big screen

Chad Goetz and Agustin Piza discuss their design decisions for the virtual holes that featured in the first season of TGL

Bob Harrison: Wizard of Oz

The Australian designer has had a long career and, like many of his countrymen, has spent much of it away from home. Adam Lawrence listened to his tales from the road

Ben Cowan-Dewar: Shock and awe

Golf development firm Cabot now has properties in six countries. Richard Humphreys speaks with co-founder and CEO Ben Cowan-Dewar about what makes a great site, selection of golf course architects, and more

Team building

Turfgrass has launched its US arm with the appointment of John Lawrence, Adam Moeller and Brad Owen. Richard Humphreys speaks with them, Turfgrass founder John Clarkin and director of agronomy Julian Mooney to find out more

Brian Curley: Life of Brian

The designer has surely clocked up more air miles than anyone else in the business. Adam Lawrence caught up with him in between flights to discuss his career and his new venture with Jim Wagner

Oakmont: An interview with Gil Hanse

With the 2025 US Open arriving at Oakmont, Richard Humphreys spoke with the architect, who renovated the course in 2023, about what to expect

Martin Ebert: Design journey

With a portfolio that includes eight of the ten Open venues, Mackenzie & Ebert occupies an enviable position in the golf design industry. Adam Lawrence spoke with principal Martin Ebert to learn how they got there

Designs for the big screen

Chad Goetz and Agustin Piza discuss their design decisions for the virtual holes that featured in the first season of TGL

Bob Harrison: Wizard of Oz

The Australian designer has had a long career and, like many of his countrymen, has spent much of it away from home. Adam Lawrence listened to his tales from the road

Ben Cowan-Dewar: Shock and awe

Golf development firm Cabot now has properties in six countries. Richard Humphreys speaks with co-founder and CEO Ben Cowan-Dewar about what makes a great site, selection of golf course architects, and more

Team building

Turfgrass has launched its US arm with the appointment of John Lawrence, Adam Moeller and Brad Owen. Richard Humphreys speaks with them, Turfgrass founder John Clarkin and director of agronomy Julian Mooney to find out more

Brian Curley: Life of Brian

The designer has surely clocked up more air miles than anyone else in the business. Adam Lawrence caught up with him in between flights to discuss his career and his new venture with Jim Wagner

Richard Humphreys
/ Categories: Interview

Designs for the big screen

This article first appeared in the Spring 2025 issue of By Design, the digital magazine of the American Society of Golf Course Architects (ASGCA). Subscribe to receive a free copy.

The new TGL high-tech golf simulator league has now progressed from vision to (virtual) reality, with the six teams of PGA Tour pros hitting into a 64-feet tall screen for 15-hole rounds at the purpose-built SoFi Center in Palm Beach Gardens, Florida, culminating in a playoff final in late March.

Among the stars of the show are the virtual golf holes, created over fantasy environments by golf course architects Beau Welling, Chad Goetz of Nicklaus Design, and Agustín Pizá.

By Design spoke to Goetz and Pizá to gain an insight into their design decisions and early thoughts on how the holes have performed.

“The first impression that one can have is that we had no constraints,” says Pizá. “But there are restrictions, not in the imaginary world of the golf setting, but in regard to technology and how the game transitions from the simulator world into the existing green.

“We had to design for this one putting surface that can rotate 360 degrees; the outer tongue of the green can also rotate.”

For those that have played on a simulator, uphill and downhill shots are uncommon or don’t display too well. “If you’re looking at a five-storey screen and you have a shot that is more than six-to-10 percent uphill, you can’t see the horizon, you only see a big wall of green because the cameras are fixed on that one point,” says Pizá. “The same happens when there is a 30-foot (or more) drop to a fairway or par-three green, the only thing that you see on the screen is sky, because the screen doesn’t move with your head.

“Other than that, the sky has been the limit!”

Goetz also highlighted slope as one of the primary considerations. “We were given some early slope criteria of what would fit on the screen,” he says. “I decided to try and test that criteria and create a mountain hole with a more uphill tee shot followed by a downhill approach. We had to tweak the design a little bit but combining that idea with the speed slot feature of the tenth hole at Augusta National and you have the ‘Alpine’ hole. This seems to be a favourite of the fans and players, as the guys can drive it massive lengths if they hit the speed slot.

“TGL also wanted us to avoid shots in the 30- to 70-yard range as the players would have to hit that pitch shot almost into the bottom of the huge screen. That is why you see so many holes with bold, non-recoverable cliffs or water features around the greens. TGL also wanted to avoid having trees where a player might get stymied, or deep faced bunkers in the line of play, as those obstacles would be difficult to replicate in the game format.”

And while it’s early days for the virtual league, the architects have found season one to be a gratifying and educational experience.

“We’re all still learning, and it’s a cool learning curve,” says Pizá. “Each week we’re seeing how players respond to each hole and each feature. Our original intent was to design holes according to the average carry of the top players.” However, some setup changes have been made recently, with tees moved up or back depending on the distances the players have decided or managed to hit during matches.

“I’m really happy with how the holes have performed,” says Pizá. “I have liked this experimental phase of TGL and have enjoyed seeing how they have been played and hearing what the players are discussing. Seeing them on a 40-second shot clock and talking about how to play the hole in different ways has been great – it was designed to be matchplay alternate shot and to generate conversations between the best players. The way TGL has set up the 15-hole experience with my, Beau’s and Chad’s holes has been great.

“The entire TGL experience has been fantastic, and, for the first time in my career, I can finally say I had a blank canvas to work on.”

Goetz says: “Watching the early matches, I feel like many of the players have the same expressions as I did when starting the design process. It’s a feeling of ‘this feels like the sport and profession I know well, but this is a different animal and I’m not exactly sure what to think or do yet.’

“I really did not know what to expect when the players started playing these holes in live matches. They have made some of the shots I thought might be extra challenging look pretty easy, and in some cases, they seem to be playing the holes a little more conservatively than I would have thought. I guess a conservative tee shot with the ‘penalty’ of playing an approach shot that is an extra 10-to-20 yards longer with a carry over a bunker doesn’t scare them too much. Maybe the more human golfers among us could learn a lesson from that?

“During early meetings we asked if the holes should be based closer to reality, or could they take on more fantastical forms like one might see in a video game. We were asked to keep our holes more traditional in appearance. So, if we were asked to design more holes for season two, it would definitely be fun to try a more unconventional form. To add more variety to the catalogue holes, I think a par three requiring a driver could be a fun option.

“This has been such a unique and fun experience, and it has definitely pushed me to explore my creativity and continue to explore what makes a great golf hole.”

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Slideshow HTML
  • TGL holes Piza and Goetz Nicklaus
    Pizá Golf

    A sketch of The Plank by Agustin Pizá. The 380-yard hole offers golfers a choice of landing areas between the large bunker complexes that diagonally bisect the fairway…

  • TGL holes Piza and Goetz Nicklaus
    Pizá Golf

    ... and the fully digitised hole as played in TGL

  • TGL holes Piza and Goetz Nicklaus
    Nicklaus Design/div>

    Chad Goetz’s Bluebonnet hole is a par four of 474 yards, where players will take on as much of the carry as they dare. The green becomes drivable when the hole is played from the forward tees…

  • TGL holes Piza and Goetz Nicklaus
    Nicklaus Design/div>

    ... and the completed TGL hole

  • TGL holes Piza and Goetz Nicklaus
    Pizá Golf/div>

    Pizá’s sketch of The Serpent, a 600-yard par five with multiple landing areas

  • TGL holes Piza and Goetz Nicklaus
    Pizá Golf/div>

    “The hole not only moves from left to right on the horizontal plane – hence The Serpent – but also low and high on the vertical plane,” says Pizá

  • TGL holes Piza and Goetz Nicklaus
    Nicklaus Design/div>

    Goetz’s sketch of the Alpine hole, a par four that runs along a gorge, which also has a speed slot on the fairway that will reward players with an extra 30 to 50 yards of roll

  • TGL holes Piza and Goetz Nicklaus
    Nicklaus Design/div>

    “If you miss the speed slot to the right,” says Goetz. “Your ball is going to hang up on top of the hill and you are going to have a much longer shot, well over 225 yards, down the hill and into the green that is perched on the side of the gorge”

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Richard Humphreys

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